
Automatic Model Sheets in Blender – Blog — Blender Studio
Jan 15, 2024 · It can be very helpful to start working with a character sheet to get a general sense of shape and scale but it shouldn’t be taken as an exact blueprint or the main reference.
Characters - Blender Studio
Character library Fully rigged characters from the iconic Blender Studio open movies. Project Storm Storm
Sprite - Character Rig - Blender Studio
Dec 2, 2021 · This asset currently requires Blender 3.3-3.6, and may break on lower or higher versions! Notes on how to use the character - Put your 3D cursor in the Origin of your scene.
Cheat Sheets - Stylized Character Workflow - Blender Studio
Get the latest Blender, older versions, or experimental builds. Stay up-to-date with the new features in the latest Blender releases. Access production assets and knowledge from the open movies. …
Stylized Character Workflow - Blender Studio
In this course, 3D Artist Julien Kaspar from the Blender Animation Studio will give a detailed guide on how to create a stylized character for film production in Blender 2.8.
01. References - Learn Character Modeling - Blender Studio
Master character modeler Angela Guenette teaches how to make a perfect character model for animation.
Project 'Storm' has started! – Blog — Blender Studio
May 23, 2025 · At Blender Studio, we’ve begun developing a new, production-ready character asset: Storm. This project is primarily focused on designing an artist-friendly facial rig, where expressions …
Learn Character Modeling - Blender Studio
In this training, Blender Animation Studio modeler Angela Guenette walks you through her approach to modeling a character in Blender 2.5. She demonstrates the Blender tools and techniques she uses …
Stylized Character Workflow: Basic Expression Shapekeys - Blender …
To reiterate on the reasons why this step exists in the character creation: In past movie productions it happened that we designed, modeled and rigged a character before even figuring out the exact …
Stylized Character Workflow: 4 - UV unwrapping - Blender Studio
This is to emulate a UDIM setup, which was not yet supported while making this character. By doing this I can use 3 textures with different resolution on the body mesh to gain more detail.