The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
The best choice of Graphics API comes down to two key factors: how old your graphics card is and what kind of visual experience you want to have. In general, DirectX 11 is the best choice for anyone ...
You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
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Baldur's Gate 3 is now out on PC. The game supports two APIs: Vulkan and Microsoft's DirectX 11. Since the difference between these two libraries isn't clear, many gamers are confused about what this ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...
IO Interactive's lead render programmer Jonas Meyer will be hosting a talk at this year's GDC in March focusing on Hitman's DirectX 12-powered renderer. Though there've been whispers here and there ...
DirectX 12 isn’t the only graphics API seeing delays, as the Vulkan Working Group recently announced that the open-standard successor to OpenGL won’t hit its end of the year release target. Vulkan, ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...